Normally this means combining Warblade with one of the other two classes, since Crusader and Swordsage enjoy very little discipline overlap. This allows you to more easily meet the prerequisites for high level maneuvers by using the dipped class to choose maneuvers in a shared discipline. If you have your eye on maneuvers of a higher level then it is likely you need to be looking at a heavier investment in Martial Adept levels rather than a small dip.Ĭombining Martial Adepts: The utility of combining multiple Initiating classes bears mentioning. This includes a number of choice maneuvers whilst still giving you freedom to qualify for the maneuvers of your choice. This level progression pattern can apply equally well to combining a Martial Adept with a non-initiating class whilst maintaining an optimal maneuver progression.Īs a simple rule, 3rd level maneuvers are a good level to aim for when dipping. When multiclassing with a Martial Adept Tleilaxu_Ghola's "leap frogging" is a good model to use. This can be particularly appealing for builds that intend to enter a Prestige Class and will therefore not gain access to the ability to swap maneuvers - making low-level choices especially important. This also allows you to delay entering a Martial Adept class so that the large number of maneuvers gained at 1st level do not have to be 1st level maneuvers. This allows almost any character that can be created to gain significant and worthwhile benefits with even just a single level of a ToB class (in the vast majority of cases using a level in a class is a better option than the Martial Study and Martial Stance feats, as doing so grants you more maneuvers as well as a recovery method for them). This is because of the simple and elegant mechanic whereby 1/2 your HD in non-Martial Adept classes (or Racial HD) are added to your Initiator Level. Tome of Battle is probably the single most dip-friendly supplement that WotC has ever produced. Multiclassing: A Dipper's Guide to Tome of Battle Printable Card Format Maneuvers (notable as useful for randomly drawing Crusader maneuvers during sessions). ![]() Tome of Battle Build Compendium v2.0 (by Tleilaxu_Ghola/wolfie-kun).Tome of Battle Tricks/Combos/Library (by Tleilaxu_Ghola).Multiclassing: A Dippers' Guide to Tome of Battle.Also, any help on the Swordsage, Bloodstorm Blade, Deepstone Sentinel, JPM and Shadow Sun Ninja would be appreciated as they are the classes I am least familiar with. And if anyone has an iconic Swordsage 20 or Warblade 20 build with sample maneuver progressions to show people a suggested baseline from which to start working (I'll do em myself when I get chance, but if someone wants to do it great). If anyone has more experience with them then any thoughts would be appreciated. I'm quite happy with the Crusader section, but Swordsage and Warblade are harder to pin down to definable roles. So, what I'm looking for is any thoughts on good feats or other worthwhile options for the various classes, as well as sample builds for the various classes. Right now this is a work in progress, some sections (PRCs especially) are very sparse at the moment, I'm just posting it now to get things started and start getting feedback/contributions (this job is too big for one person!). Instead this is intended as a general introduction to the book for someone just picking it up for the first time. I have however avoided calling it a handbook because an effort to make a guide so comprehensive as to deserve the name is likely a futile endeavour. What follows is a first attempt at a preliminary handbook for Tome of Battle. I like Shadow Blade and would consider making a character based around it.(Crusaders, Swordsages and Warblades … oh my!) Also, the TWF chain requires a good Dexterity, so TWF and Finesse are strongly paired, and Shadow Blade rewards both.Īnyway. Not only does it boost AC, a save, a lot of good skills, and with feats attack & damage, but it boosts your initiative, which starts out being good and later becomes über. It's quite strong, especially in the hands of someone based around maxing Dexterity.Īlso, Dexterity is a frighteningly awesome stat. He only gains a fixed +2 to attack / +2 to damage, but he gets enough attacks that the (small) damage boost adds up. Flexibility is nice.ī/ TWF finesse shadow blade guy: Dexterity. ![]() He either gains +2 attack / +3 damage, or +0 attack / +7 damage. Which one is the best choice?Ī/ Two-handed power attack guy: Strength. What this means is: consider you gain a +4 bonus to one ability score. ![]() 2/ "Combined with Power Attack" meant "adds to attack bonus".
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